![]() In evaluation to Prince of Persia, where the overall route that the participant takes via a degree is predefined, the open international method of this sport required them to create towns that felt practical and correct to historical facts but which the participant had complete freedom to climb and discover. This also helped them to give the feeling to the player that they had as plenty freedom as feasible within the game, a concept that had originated from the fulfillment of the Grand Theft Auto collection. Level designers and artists recreating ancient structures needed to paintings collectively to make sure nearly each building might be climbable while nevertheless preserving the game's historical appearances. Elements like wall-climbing were made more fluid, and the team worked to easy other animation sequences a good deal of the enhancements right here got here from programmer Richard Dumas and animator Alex Drouin, both whom had labored collectively on the equal elements in Sands of Time. A new subsequent-generation sport engine, the Scimitar engine, changed into created to guide the open global, even though this will take approximately years to complete for the duration of which the crew used the Sands of Time engine for development Scimitar eventually was renamed to AnvilNext and has been used for most of the subsequent Assassin's Creed games and other titles at Ubisoft. ![]() Initial paintings on the game was to expand out various structures from Prince of Persia to the open global idea with a group of 20 at Ubisoft Montreal. ![]()
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